|Released||February 22, 2007|
Download Links: (USA) Part 1 – 2 (2 GB) – Part 3 (523 MB)
Download Link: EUR – (4.4GB)
“The big conflict that killed Mad King Ashnard three years ago is now history. His home nation of Daein is oppressed by the war’s winners. Currently, a small group of freedom fighters fights to put an end to Daein’s oppression’s long, dark night. Under the leadership of Daein’s long-lost prince, Micaiah, Sothe, and numerous others form the fabled “Dawn Brigade” to bring a new day to this devastated kingdom.”
- Take control of the Dawn Brigade and discover their plight. Join Ike and the Greil Mercenaries as they observe Daein’s fights as they spread around Tellius to get a fresh perspective.
- Players can select from dozens of distinctive characters to customize their armies to fit their strategies. Should they utilize close-range weapons like Edward’s brazen sword, or should they use long-range weapons like Leonardo’s bow or Ilyana’s lightning magic?
- Players can develop support bonds between their characters, and as these bonds deepen and their teamwork on the battlefield increases, so do their strengths. Because characters are permanently gone if they perish on the battlefield, players should instruct their forces properly.
- With the addition of 16:9 widescreen compatibility for the North American release, the best-selling strategy game makes its Wii premiere and offers a truly epic experience.
Game narrative: The world was nearly ruined three years ago when King Ashnard of Daein attacked neighboring Crimea and awoke the sleeping goddess of chaos. Now that battle is once more raging, a group of freedom warriors comes together to free their country from foreign shackles. Ike and the Greil Mercenaries are once more involved in circumstances that threaten to awaken powers that will judge the planet and find it lacking as this new battle advances. The judgment of a goddess might once more pose a threat to Tellius as a whole.
How to advance in the game: A turn-based strategy game with a fantasy setting is called Fire Emblem: Radiant Dawn. Players and the computer opponent take turns moving pieces (troops) and engaging adversarial units on the battlefield in combat. Numerous troops, weapons, and magic spells are available, each with unique tactical advantages. For example, armored knights can use swords, swift-mounted cavaliers can use swords and lances, unarmed monks can use healing staves, and so on. Players can start support chats to improve their efficacy in working together when units move closer to one another in the narrative.
Characters: The Dawn Brigade, which consists of Micaiah, Sothe, and other newcomers, and the Greil Mercenaries, which include Ike, Mist, Shinon, Rolf, and other well-known names from Fire EmblemTM: Path of Radiance, are the two organizations that dominate the plot. The laguz characters from Fire Emblem: Path of Radiance also make a comeback. The new Skrimir joins Ranulf, of the beast tribe. The other tribes’ leaders play important roles as well. One of the main adversaries is Zelgius, who killed Ike’s father (as the Black Knight) and who later reappears in his true nature.
Special attributes, abilities, or weapons: In addition to the conventional gameplay found in earlier Fire Emblem games, Radiant Dawn adds additional tactical components. For instance, elemental magic now features in Fire Emblem: Path of Radiance’s magic system, which is based on the “trinity of magic” from previous Fire Emblem games. Players who are familiar with the series will recall that untransformed laguz and healing units could not launch a counterattack after being hit by enemies. These units now have a special move that they can only employ when being attacked. While they cannot attack, these units can defend themselves.
New skills provide troops with unique abilities that let them travel around obstacles (that normally obstruct the road), attack several times, and do a lot more. Any unit can have skills assigned to it, but players must be careful when doing so because each unit can only have a certain number. A new terrain-height feature in the game also enables characters to traverse from low land to high ground (on certain levels). A high position offers unique benefits against enemies below.
Other recent additions that improve the Wii version include: Players may now experience the game in 16:9 widescreen, which has just been enabled for North America. Key scenes now have trailer cinemas to further enhance the game’s grand and cinematic sense. A brand-new “Combat Save” feature enables new players to establish a persistent save in the middle of a battle. This new addition to the Fire Emblem series is intended to make the game more approachable for novice players. Players can also choose from a variety of controllers, such as the Wii Remote used vertically or horizontally, a Classic Controller, or even a Nintendo GameCube controller (for fans who were familiar with the controls from Fire Emblem: Path of Radiance).